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Weekly News Roundup #9

Quests, NPCs, Dialogue, Map Extension and More

Contents
Introduction
Quests, NPCs & Dialogue
Survivor Player Mesh
Trading System
Map Expansion
Safe Areas
Claiming & Barricading
Foraging
Weapon Animations
Rural Areas & Secret Cave
Chemlights
Vehicle Optimizations & Gas Pumps
Clocks
Electricity System
Campfire
Go Kart Track
Eder Pistol
R700 Sniper Rifle
Radio Station & Storage Facility

Welcome to our ninth Weekly News Roundup, in which we report the news surrounding Dead Matter from the past week(s).

Quests, NPCs & Dialogue

NPCs have been implemented, as well as a dialogue and quest system. The dialogues are branching and the quests can feature multiple ways of doing them. Quests are split into stages, which, based on the players actions, will change the progression and final outcome.

Survivor Player Mesh

The player mesh has been overhauled and will allow the player to customize his/her character, including facial hair and other things. The female player mesh will be worked on next.

Trading System

Along with the dialogue and NPCs, a trading system has been added to the game, allowing players to trade items with NPCs or other players.

Map Expansion

The map size for the Closed Alpha will be around 7.5km x 7.5km, which is much more than originally planned. Below you can see screenshots from a new region that we didn't see before.

Safe Areas

The safe areas, which are HUBs for trading and picking up quests, have been fleshed out.

Claiming & Barricading

Claiming structures and barricading is now working, as you can see in the video. There is still some work left to do with the system, but it's functioning and will be available in the Closed Alpha release.

Foraging

As demonstrated in this video, you can now gather crafting materials from the environment, such as plants, seeds, branches, stones, etc.

Weapon Animations

The Shiny Haxorus is working on getting all the weapons in the game animated. Here you can see one of the new civilian weapons in action.

Rural Areas & Secret Cave

The map design team has been working on the rural areas of the map, as well as this cave that can be entered.

Chemlights

Chemlights have been added to the game, they can be used to illuminate areas or mark locations.

Vehicle Optimizations & Gas Pumps

The vehicles in the game have seen various optimizations, and gas pumps are now fully functioning. A menu has been created to allow refilling vehicles.

Clocks

As seen here, the game will feature working clocks, displaying the real in-game time.

Electricity System

The electricity system is being worked on, and will be available in the Closed Alpha. Turning on or off electricity for a structure will not always be as simple as seen in the video.

Campfire

Gunschlinger has been working on implementing a craftable campfire, which will slowly burn out over time if not attended to.

Go Kart Track

Nomad added the Go-Kart track to the map, which we've seen parts of previously. The Go-Karts themselves have received an art pass.

Eder Pistol

The Eder Pistol model has received a detail upgrade and is now ready to be textured.

R700 Sniper Rifle

The Animations for the Remington 700 Sniper Rifle have been finished and the weapons has been implemented to the game as shown in the video.

Radio Station & Storage Facility

Two more safezones have been added to the map, the Duke Cartilage's radio station safehouse and the Dominion Storage Facility.

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