Welcome to our third Weekly News Roundup, in which we report the news surrounding Dead Matter from the past week.
Development on the game is going good on all fronts, but a lot is still left to do. With only two months to go, if the planned closed Alpha release date for the summer can be met remains to be seen.
This week the game received new clouds/sky, new weapons and some progress on the Zombie AI.
New Clouds/Sky
Shirk and
Nik Z have been
working on new a sky material, which supports day and night transitions. The clouds are texture based, not volumetric, but look good nonetheless.
Besides some screenshots, they shared two videos showing the new clouds in action, you can watch them
here and
here.
Reworked Mosin Nagant & Ruger 10/22
Dead Matter contributor
Stefan Engdahl has finished two new rifles. Both were previously in the game, but have been remade from scratch. Three variants of the infamous Mosin Nagant rifle and the Ruger 10/22.
Zombie Progress
In regards to Zombies, Programmer
Gunschlinger has continued working on the behavior of Zombies that are set on fire, as well as pathfinding, especially with obstacles such as stairs, making sure they will find a way to reach the player, which works pretty good for the most part.
Shirk has started working on the texture side of the Zombies on fire, making them look burned.
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