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Development Vlog #3 Breakdown

Police Station, Prison, Housing & Fortification System and more

Contents
Introduction
Motel
Fuel Station
Supermarket
Drive-in Cinema
Post Office
Prison
Police Station
Trailer Park
Housing & Fortification System
New AK-M Animations & Gloves
GPS Devices

Let's breakdown the third Dev Vlog, which was posted on September 12, 2018.

Author Note: This post was made during the Dead Matter development and some of the information provided may be outdated at the time of reading. The images in this post are screenshots from a video, we apologize for the blurriness and low quality.

Motel

3D Artist Shirk has completed a new modular motel set, allowing the team to create many variations of the same type across the map.

Fuel Station

A new fuel station.

Supermarket

A new supermarket named Safewee after one of the project's backers on Kickstarter.

Drive-in Cinema

A new, functional drive-in cinema, which can actually display video on the screen.

Post Office

A new post office.

Prison

A very nice-looking prison building.

Police Station

A new police station. Unfortunately we don't get so see much of it, only a interrogation room and some sort of garage. The interrogation room however has a working one-way mirror.

Trailer Park

The trailer park we saw in the previous Dev Vlog has been finished.

Housing & Fortification System

The housing and fortification system, as the devs call it, has seen some improvements and new features. There is now a logical electrical system which includes a fuse box and outlets.
The fuse box can be used to toggle electricity on or off, and electrical devices must be placed close to an outlet to utilize power. As of now there are no visible cables however, I hope this is something that can be added later.
The ability to shoot out light sources has been added and you can now close window blinds to break line of sight for both zombies and players. Both these features were requested by the community.

New AK-M Animations & Gloves

The AK-M has received some nice new animations. New hand meshes were made and gloves were added. Your arms will reflect the skin tone you choose during character creation and any gloves will show up in first person. Gloves also have the gameplay advantage to help keeping your character warm during cold weathers, so they are more than just eye candy.

GPS Devices

An ongoing goal is to reduce HUD elements, for navigation for example you will rely on GPS devices. Here we see two of them, the wrist mounted one will be what player start with, while the more advanced military GPS will be something you can find later in the Gameworld.

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