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Development Diary #8

Bunker Update, Electrical Substation, New Weapons, Items and more

Contents
Introduction
Bunker Update
Electrical Substation
Inventory and HUD
Animations and Factory
New Weapons and Items

Development Diary #8, posted February 14th, 2018, on the official Dead Matter Forums.

Author Note: This post was made early in the Dead Matter development and some of the information provided may be outdated at the time of reading.

Bunker Update

Shirk has been working on a new underground structure. It is a set of modules that can be snapped together and rearranged in a variety of different ways across the map.

Electrical Substation

Shirk has been working on a new underground structure. It is a set of modules that can be snapped together and rearranged in a variety of different ways across the map. Anyone else getting Fallout vibes?

Inventory and HUD

Lead programmer jooni made some improvements to the inventory system, besides looking more polished now, he added support to interact with containers and other world objects.
The HUD is now hidden when not needed, leaving you with an empty screen.

Animations and Factory

Nomad added animations for the objects he showed us last time. You can watch the new animations for windmill and water pump on YouTube.

New Weapons and Items

Dusty added the well-known M1911 in two different colors, black and silver into the game. He also shows us a knife and a bunch of weapon attachments.

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