Development Diary #8, posted February 14th, 2018, on the official Dead Matter Forums.
Two new talents joined the Dead Matter development team, dogtoothcg is a character artist and scanner will take care of animations. For the dev diary itself we take a look at an update to the underground structure from last time, a new power substation, the updated inventory and user interface, new weapons, attachments and more...
Author Note: This post was made early in the Dead Matter development and some of the information provided may be outdated at the time of reading.
Bunker Update
Shirk has been working on a new underground structure. It is a set of modules that can be snapped together and rearranged in a variety of different ways across the map.
Electrical Substation
Shirk has been working on a new underground structure. It is a set of modules that can be snapped together and rearranged in a variety of different ways across the map. Anyone else getting Fallout vibes?
Inventory and HUD
Lead programmer jooni made some improvements to the inventory system, besides looking more polished now, he added support to interact with containers and other world objects.
The HUD is now hidden when not needed, leaving you with an empty screen.
Animations and Factory
Nomad added animations for the objects he showed us last time. You can watch the new animations for windmill and water pump
on YouTube.
New Weapons and Items
Dusty added the well-known M1911 in two different colors, black and silver into the game. He also shows us a knife and a bunch of weapon attachments.
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