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Development Diary #12

New Buildings, Sky Overhaul, Flare Gun, FN FAL Rifle and more

Contents
Introduction
New Commercial Buildings
Sky Overhaul
Road Cracks and Potholes
Camping Trailer, Flare Gun, Door Mats
FN FAL Rifle

Development Diary #12, posted on April 17th, 2018, on the official Dead Matter Forums.

Author Note: This post was made early in the Dead Matter development and some of the information provided may be outdated at the time of reading.

New Commercial Buildings

Shirk has been working on some new sets for commercial buildings, which will be used to create shops, stores, restaurants and the like. At the risk of sounding like a broken record at this point, I still want to point out the fact that these structures are all modular, so they can be mixed and matched in a variety of ways, avoiding repetition in the game world.
Of course shops will be a prime location for scavenging supplies such as food, medicine and clothing.

Sky Overhaul

Some of you might have noticed, that up until this point, the skies in Dead Matter looked rather bland and were lacking clouds altogether. This changed now, Yadda is working on an overhaul for the sky, including clouds, crepuscular rays (aka god rays) and smooth weather transitions. For now he shared one screenshot and a short demonstration video.

Road Cracks and Potholes

Besides the sky overhaul, Yadda also added procedurally placed cracks and potholes, which will appear along roads for a more realistic look.

Camping Trailer, Flare Gun, Door Mats

Besides the sky overhaul, Yadda also added procedurally placed cracks and potholes, which will appear along roads for a more realistic look.

FN FAL Rifle

Besides the sky overhaul, Yadda also added procedurally placed cracks and potholes, which will appear along roads for a more realistic look.

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